Motionographer® Historical past Is What We Do Now

Give us a quick introduction to your self and the studio.

M2 Film and M2 Animation is a movie manufacturing firm primarily centered on live-action and story-driven animation – principally 3D.

Alongside our major productions, we additionally do Movement Design tasks at a barely smaller scale, pushed by our design crew.

For this undertaking, Thomas Fiil labored as a Movement Designer, and Christoffer Kramme as a 2D Animator.

Fill us in in your Movement Design background and what led you into the trade.


I at all times wished to be an animator, however my drawing expertise sucked, so I gravitated in direction of Movement Design as an alternative.

I spent 5 years at Silly Studio and have now been at M2 Movie for ten. I’ve labored on varied tasks – principally commercials and expertise design tasks – as a movement designer/inventive/director.


I’ve at all times liked drawing. Once I was in fourth grade, we needed to do a small undertaking about what we wished our future schooling to be; I requested my mother what I might do to make a residing off drawing. She discovered The Animation Workshop in Viborg, not removed from the place we lived, and since then, I labored in direction of changing into an animator.

I graduated from TAW in 2015 and labored full-time and as a freelancer for various firms till I turned a part of M2.

Inform us concerning the crew behind your undertaking.

In comparison with many different animation tasks at M2, we took this undertaking on a comparatively small crew.

Thomas was the lead movement designer, and Christoffer was the lead 2D Animator – forming a lethal inventive cocktail with director Rasmus Pilgaard, producer Emil Nikolajew, and producer-assistant Cæcilie Fournais. Anna Elisabeth Christensen assisted Christoffer with the 2D animation.

  How would you introduce your undertaking to somebody anticipating the primary time?

It’s a movie displaying how cool the Danish ladies on the nationwide soccer crew are via the lens of their new pop art-inspired jersey package.

It combines classical 2D character animation with movement design and a little bit of reside motion of the gamers.


What was the unique temporary?


Rasmus Pilgaard, the director, was approached by Hummel to assist reveal the brand new package for the Danish ladies’s nationwide soccer crew.

The fundamental concept was to painting the gamers as superheroes to encourage younger ladies to develop into followers of not solely the crew but additionally soccer itself.

As soon as we noticed the brand new pop-art/outdated comics-inspired design for the package, we instantly felt the necessity to take it past “simply one other 2D animation”.

Take us via your course of. How lengthy did it take? What strategies did you employ? What applications are you utilizing?


We began with some brainstorming and rapidly selected the easy concept of a soccer coaching session transitioning into an precise recreation.

Pilgaard and Fiil wrote down the motion script, and I did a fast storyboard/animatic. Alongside growing the story, I dialed within the character design. We wished to remain as true to how the ladies seemed in actuality – each out of respect for them but additionally to ensure they had been simply recognizable.

After ensuring the shopper was proud of the route, I began animation, and we introduced on Anna Elisabeth Christensen to assist with all of the finer particulars of the package. Animation took a few months, and as photographs began to be accomplished, Thomas Fiil started engaged on bringing the pop artwork look and the icon cut up panels within the package design.

The animation was performed very historically. We used TV Paint for all of the character animation and took inspiration from Japanese animation to get some cool and excessive digital camera angles to emphasise the motion.

The design therapy/movement was performed in After Results.


What was your favourite second or most enjoyable a part of the undertaking?



What I’m most pleased with about this undertaking is that it was impressed by the package design and the gamers. It form of simply grew from that in a really natural and clean course of.

We by no means bought to the purpose the place we began doubting what we had been doing and simply liked engaged on each step–which isn’t at all times the case.

Did you will have every other concepts you appreciated that you just didn’t go together with? What had been they, and why did you flip away from them?



We performed round with the thought of utilizing the completely different sections of the shirt extra like home windows/portals on the sector. In the long run, we couldn’t fairly make it match the storytelling, and the thought pale away.

We additionally explored extra inventive proportions within the character design, however it rapidly turned unflattering and didn’t symbolize the respect we now have for the gamers.

How did you discover the pitch course of?



We did some early explorations by way of character design, model of animation and therapy.

Along with an outline of the general concept of translating the package design right into a Movement Design movie, we bought the go-ahead immediately.

Director Ramus Pilgaard has a long-standing stable relationship with Hummel and has beforehand performed superb work for them.

So, their belief in him as a director and soccer lover Emil’s producer expertise rubbed off on the remainder of us and allowed us to stand up and working.

 Did you face any difficulties alongside the way in which? If that’s the case, how did you overcome them?



Alongside this undertaking, we had been doing one other advert for the boys’s crew’s new package as nicely.

The plan was to do a live-action movie with footage from the European Championship in ’92, however UEFA ended up denying using the footage. So with only some weeks left, we needed to rethink that entire movie and ended up doing one other sort-of-animated/painted movie which took away some sources and focus from the ladies’s movie.

So apart from doing this undertaking, we additionally accomplished the opposite one.

Do you will have something so as to add on the significance of girls’s nationwide soccer?

For a very long time, males and males’s soccer has been seen as the usual and girls’s soccer as a substitute or lesser model. The ladies enjoying are simply as a lot a nationwide crew as the boys, and there’s no motive to tell apart them by having a ‘nationwide crew’ and a ‘ladies’s nationwide crew’.

So, I feel it’s nice seeing the ladies’s groups and tournaments getting extra consideration – and never as a result of they’re ladies however as a result of they’re cool.


In my spare time, I coach a ladies’ soccer crew, and dealing on a undertaking with the ladies’s soccer crew made me much more pleased with the ultimate end result.

I’m probably not within the dialogue about variations between males’s and girls’s soccer, however once you take a look at the dedication and energy of the gamers on both crew – there is no such thing as a distinction.

How do you cope with inventive doubt on a undertaking?


It’s nearly inevitable and nearly at all times uncomfortable, however realizing this helps me settle for that it seems, and I attempt to use it to seek out methods of enhancing the undertaking.

I discover it useful to show to my colleagues, who can take a look at it with a set of recent eyes or search for different tasks that may encourage and assist me energy via the doubt.

It additionally helps to seek out one factor a few undertaking that I feel is thrilling and that brings me pleasure. Then I can give attention to that factor and use that as gasoline for the remainder of the undertaking.


I don’t. I blame all of the proficient movement designers on the market who’ve annoying habits of sharing their work on locations like Motionographer for my persistent imposter syndrome.

I’m simply glad that I didn’t really feel doubt sneak in whereas engaged on this undertaking.

Once you really feel caught or want inspiration, the place do you discover it?


I take advantage of Instagram rather a lot for visible inspiration. I really like Japanese and French animation, and Catsuka or Sakugabooru is at all times an important supply of inspiration.


Properly, apart from the apparent, like Behance, Motionographer, Artwork of the title and so forth – I feel it’s tremendous vital to seek out inspiration prematurely.

Like fueling up on inventive vitality at locations like OFFF and F5, going to the films and artwork exhibitions, studying comics and so forth. All of it germinates within the unconscious, so if you end up approached with a possible job, you might be prepared to fireside.

Do you will have any recommendation for creatives on how you can pursue their dream tasks?



That is going to sound cheesy, however discover a craft that comes naturally to you and that you just discover pleasure in.

Work with folks you respect and join your particular person inventive method along with theirs.

If it is a shitty recommendation, then fuck it; we’re all going to be worn out by AI anyway.


Cash no object, what would you like to work on most?


Most important titles for a function movie – hit me!


Spider-verse 3.

 What had been some ground-breaking moments in Movement Design which have formed the way in which you assume?


Into the Spiderverse positively broke down numerous partitions and opened up for combining all types of animation- and graphical mediums.


For me, my encounter with Danny Yount’s most important titles to the primary Iron-man bought me actually turned on to Movement Design.

After that, I feel numerous the work from Patrick Clair additionally performed an enormous half in my rising fascination of the craft. And, after all, encountering the extraterrestrial superhuman Gmunk at varied design occasions additionally impacts me – however I’m nonetheless not fairly certain how.

What’s subsequent for you and your crew?

Beers and animation.