CC-to-MetaHuman Pipeline Accessible Now – Reallusion Journal

Reallusion is proud to announce that the long-awaited CC-to-MetaHuman pipeline is lastly out there. Now, you’ll be able to effortlessly switch your Character Creator (CC) faces and 4K hi-res textures to MetaHuman Creator, full with all the feel particulars of the complete physique. Lastly say good day to a trustworthy illustration of your distinctive head mannequin and texture designs together with the unique dynamic wrinkles.

With the Auto Setup instrument for Unreal Engine, creating personalised MetaHuman characters is a breeze. Merely customise your character’s face with dynamic wrinkles, lifelike attributes equivalent to moles, scars, and make-up, and remodel them right into a MetaHuman character with only one click on. No coding required.

And there may be extra — The newest model of the iClone MetaHuman Live Link Kit permits for seamless expression management with facial nuances, physique actions, and lip-syncing. Even should you’re new to iClone, you’ll be able to nonetheless animate your UE characters with the MetaHuman management rigs. Obtain these important instruments now and expertise the benefit and enjoyable of making true-to-life MetaHumans.

Free Obtain:

>> Auto Setup for Unreal Engine

>> iClone MetaHuman Live Link Kit

>> Character Creator 4

>> iClone 8

Release note | Fully Controllable MetaHuman Creation | Fast Create and Animate MetaHumans (Portal web page)

See the newest replace  in CC-to-MetaHuman pipeline:

Personalized MetaHumans with True Likeness

▪ Seamless switch of head shapes, pores and skin textures, and dynamic wrinkles.

CC Personalized MetaHuman Faces

▪ Delivering a true-to-life look with one easy click on in Character Creator.

Hello-Fi Textures for the Head & Physique

▪ Giving MetaHumans a placing resemblance to your unique design, together with pores and skin results and dynamic wrinkles.

Full Possession over Unmatched Likeness

▪ Turning CC avatars into MetaHumans in Unreal whereas indulging in cross-platform compatibility.

Enriched Animations with iClone & CC

▪ That includes Information Hyperlink for enhanced FPS efficiency and MetaHumans that may speak, emote, and carry out with Reside Hyperlink.

1. Personalized MetaHumans with True Likeness

Create distinctive digital actors with ease utilizing the Character Creator asset ecosystem. From shaping, pores and skin layer enhancing, hairstyling, outfiting, to including equipment, designers can effortlessly carry their imaginative and prescient to life. With CC 4.2, the brand new CC-to-Metahuman pipeline permits for seamless switch of head form, pores and skin textures, and dynamic wrinkles, delivering ultra-realistic ends in Unreal engine.

2. Character Creator Personalized MetaHuman Faces

Creating your MetaHuman avatars with sensible options has by no means been simpler, because of CC’s newest Head Export characteristic. With only a push of a button, you’ll be able to effortlessly switch CC head shapes and 4K head and physique textures. Elevate your MetaHumans to a brand new degree of authenticity with CC’s unparalleled true-to-life options.

3. Hello-Fi Textures for the Head & Physique

Head & Physique Texture

Transferring textures from CC to Unreal permits you to create MetaHumans which have placing resemblance to your original character design. It additionally dietary supplements pores and skin particulars to MetaHuman physique and palms.

Pores and skin Results & Dynamic Wrinkles

We offer superior instruments that surpass the fundamental MetaHuman pores and skin editor, together with the highly effective SkinGen utility that successfully integrates Realistic Human Skin into the face, equivalent to scars, pimples, moles, face paint, and Make-up & SFX. The Dynamic Wrinkle System enhances these utilities, making it easy to create digital actors which are actually lifelike.

4. Full Possession over Unmatched Likeness

MetaHumans which have advanced from CC avatars are fully appropriate with face and physique management rigs in Unreal. Along with having fun with cross-platform compatibility, characters generated on this method are solely owned by you.

5. Enrich Animations with iClone & Character Creator

Reside Hyperlink

Having MetaHumans speak, emote, and carry out on command stays a roadblock for many animators. Fortuitously, iClone MetaHuman Live Link affords a complete answer to animate our bodies, faces, and lips inside a single software.

>> Learn more

Information Hyperlink

iClone motions will be utilized to each UE characters and MetaHumans via the usual IK rig-and-retargeting course of. The Data Link operate eliminates the necessity for time-consuming FBX export and import, thereby accelerating the method of updating Unreal animations with CC.

>> Learn more

The distinction between Cahracter Creator and MetaHuman Creator

Reallusion has expended vital efforts to create essentially the most correct CC-to-MetaHuman conversion pipeline, aiming to supply the very best of each worlds for MetaHuman and Character Creator. However, variations should still persist on account of variations in construction and the mechanics of animation between the 2 methods.

  • MetaHumans have restricted assist for physique shapes, leading to variations in neck thickness, physique dimension, or top when changing CC characters to MetaHumans.
  • Sporting CC Smart Hair on MetaHumans is just not potential at the moment, as the best LOD of MetaHumans are restricted to Groom Hair.
  • Presently, MetaHumans have their very own outfit system and can’t put on conformable CC outfits.
  • The CC head is optimized for real-time efficiency at 4,000 polygons in an effort to support subdivision levels for the Unreal Engine. The native highest LOD for the MetaHuman head has 80,000 polygons, permitting for improved mesh-level definition in sure facial expressions, notably across the eyes. This may occasionally end in noticeable variations in some instances.
  • After the MetaHuman conversion, facial expressions are managed by MetaHumans’ facial management curves, doubtlessly leading to refined variations in expression nuances.

>> Learn more in-depth details of these two systems.

Web site: Fully Controllable MetaHuman Creation | Fast Create and Animate MetaHumans

Discussion board: CC to MetaHuman Pipeline Discussion