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Commercial
- Add volume support (commit) (Miguel Pozo)
- Add sculpt mode help (commit) (Miguel Pozo)
- Irradiance Volumes
- Baking digital offset (commit) (Clément Foucault)
- Add baking validity primarily based dilation (commit) (Clément Foucault)
- Irradiance grid compositing (commit) (Clément Foucault)
- Irradiance quantity validity weighting (commit) (Clément Foucault)
- Add again visibility group for irradiance volumes (commit) (Clément Foucault)
- Add overscan help (commit) (Miguel Pozo)
- Ray-tracing denoise pipeline (commit) (Clément Foucault)
- Use reflection lightprobes for raytrace fallback (commit) (Clément Foucault)
- Metallic backend
- Assist optimum kind for oblique curves (commit) (Jason Fielder)
- Node tools
- Add Initial tool-specific nodes (commit) (Hans Goudey)
- Assist extra object varieties and modes (commit) (Hans Goudey)
- Draw node operator inputs in redo panel (commit) (Hans Goudey)
- Rename “Operator” context to “Software” (commit) (Hans Goudey)
- Assist shortcuts and fast favorites (commit) (Hans Goudey)
- Support USD Hydra render delegates (commit, commit, commit) (Bogdan Nagirniak, Brecht Van Lommel)
- Shade administration
- Enhance non-color managed versioning (commit) (Sergey Sharybin)
- Take away previous name-based exceptions (commit) (Sergey Sharybin)
- Use transform Pivot for AutoDepth during navigation (commit) (Germano Cavalcante)
- Use display screen mouse offset place for navigation (commit) (Germano Cavalcante)
- Asset shelf
- Add asset shelf Support as an experimental feature (commit) (Julian Eisel)
- Add asset shelf Python UI template (commit) (Julian Eisel)
- Experimental asset shelf for brush property in sculpt mode (commit) (Julian Eisel)
- Assist asset cabinets in 3D Views (commit) (Julian Eisel)
- Nodes
- Enhance hyperlink drag search in compositor (commit) (Charlie Jolly)
- Rename Distort socket within the Lens Distortion compositing node (commit) (Damien Picard)
- Improve graph editor curve drawing performance (commit) (Christoph Lendenfeld)
- Python API
- Expose the maths mapping vertex positions to B-Bone segments (commit) (Alexander Gavrilov)
- Delete grease pencil frames (commit) (Amelie Fondevilla)
- Fundamental layer channel choice (commit) (Pratik Borhade)
- Insert grease pencil keyframe from the dopesheet (commit) (Amelie Fondevilla)
- Choose circle/lasso grease pencil frames (commit) (Chao Li)
- Improve performance of flip normals API function (commit, commit) (Hans Goudey)
- Parallelize edit choice and visibility interpolation (commit) (Hans Goudey)
- Enhance Sculpt PBVH drawing efficiency for meshes (commit) (Hans Goudey)
Commercial