Blender 3.6 LTS Launched: Test Out Its Standout Options

A brand new Blender model is out! The penultimate launch of the 12 months has dropped, and as regular, it’s jam full of the normal Blender greatness we have come to count on from the Blender Institute and the contributors at giant. Blender 3.6 LTS is lastly right here, standing tall on the tail finish of the three.X sequence, showcasing its innovation and maturity. It is larger, higher, and extra spectacular than ever.

Blender 3.6 LTS marks the top of the venerable 3.X sequence, which has revitalized Blender with its unimaginable improvement tempo and bombastic new options.  Additionally, as the ultimate launch the sequence, it units the stage for the massive 4.0 release to come at the end of the year, all whereas being an LTS model maintained for 2 extra years.

Here’s a have a look at the important thing options (after which some) that stood out to us on this latest launch, nevertheless it’s extremely beneficial to check out the release notes and the release overview for a full image of all of the superior new options out there now at our fingertips!

The undoubted star of this launch is Geometry Nodes, with the addition of a brand new function establishing the stage for the subsequent step within the evolution of the module, and Blender normally: Simulations!

Higher Simu-late than by no means

A cornerstone of the “All the pieces Nodes” initiatives, simulations had been probably the most anticipated options Geometry Nodes opened the door for, and so they have now lastly landed. Simulations exists as “zones” throughout the Geometry Nodes editor, and a few primary baking skills have been applied. As you’ll be able to think about, the Blender Group has already run wild with the function, with dozens of unimaginable examples popping on daily basis all around the internret. Here’s a fast overview and a demo file to get you began:

…And Extra

Not content material with including the most important function in Blender in a few years or so, the Geometry Nodes group additionally added an “Index of Nearest” node which is a elementary for lots of simulation functions, in addition to making a number of large efficiency will increase.

First launched in Blender 3.5, the game-changing Viewport Compositor continues it is regular street to parity with the normal compositor due to the diligent efforts of it is major developer, Omar Emara. Listed below are the nodes ported for the three.6 launch:

  • Convert Coloration House
  • Aircraft Monitor Deform
  • Denoise
  • Stabilize 2D
  • Masks
  • Nook Pin
  • Texture
  • ID Masks
  • Map UV
  • Fog Glow Glare
  • Displace
  • Z Mix
  • Anti-Aliasing

The viewport compositor relies on the realtime compositor which can totally exchange the CPU compositor by Blender 4.0.

You learn that proper, the Blender Gods do take heed to your prayers! After making their procedural debut in Geometry Nodes, UV Enhancing in Blender acquired one other slew of updates courtesy of developer Chris Blackbourn, notably a brand new concave packing algorithm, for a lot tighter and cleaner UV layouts!

This comes on prime of large efficiency will increase and several other different options, similar to a brand new merge overlapping operator:

However wait: there’s extra…

On prime of including thrilling new options, this launch additionally has tons of of large velocity and high quality of life enhancements strewn throughout Blender. Here is a small pattern of them:

Customized Script Directories

One other long-standing paper-cut fastened: Blender can now level in direction of a number of script directories

Animation Updates

Blender’s animation instruments obtained tons of affection this launch, in the form of a more than a dozen fixes and quality of life improvement all over the module’s toolset, in addition to some additional new options similar to a brand new Gaussian Clean Operator:

Cycles Pace Increase

After a number of releases with large new options, Cycles spends the final launch of the three.X sequence cementing these upgrades with large efficiency boosts, which means a lot sooner renders and sooner switches from viewport to rendered view:

  • As much as 60x Sooner copying mesh attributes.
  • 10x Sooner loading curve objects.
  • 9x Sooner loading level clouds.
  • 4-6x Sooner loading giant meshes.

“Necessities” asset library

After launching the official “Blender Asset Library” idea final launch with the important hair grooming nodes, Blender 3.6 marks the launch of human base mesh bundle, that includes prime quality property full of options, contributed by the Blender Studio and group.


Take a look at the official 3.6 overview over on the website, Pablo Vazquez all the time goes above and past with the design to indicate what the most recent Blender has to supply. Now, time to obtain Blender 3.6 and put all of those new options to the check. Pleased Mixing!