Behind the Scenes: The Final of Us Half II Atmosphere

INTRODUCTION

My title is Vo Minh Hung, and I stay and poker work in Hanoi, Vietnam. I grew to become aware of Blender and began utilizing it in 2021 once I switched my profession from being a 2D Artist to a 3D Artist. Previously, I’ve labored as an architectural visualization artist and an setting artist.

INSPIRATION

Whereas shopping Pinterest for inspiration, I got here throughout a screenshot taken from the sport “The Last of Us Part II.” I actually favored the temper of the image, so I made a decision to recreate it shortly utilizing Blender, in a day.

TECHNICAL INFORMATION

{Hardware}: For this mission, I used my very own PC with the next specs:

  • Intel I9-10900K
  • VGA RTX 3060
  • RAM Corsair 4x16GB

Software program: Every thing was carried out in Blender 3.3 LTS, aside from post-processing, which was carried out in Adobe Photoshop.

MODELING

In contrast to my different tasks, a lot of the belongings on this scene are pre-made.

The one issues I modeled myself have been the “bridge” on the highest proper nook, from one other previous mission, and the water ripple, for which I used dynamic paints.

The bushes and foliage are a part of the Jungle Scapes library, the previous buildings have been taken from Evermotion Archmodels vol. 165, and the previous rusty automotive was made by Renafox and is offered to obtain without spending a dime on Sketchfab.

The soldier mannequin was additionally from Sketchfab, created by Bzovius.

MATERIAL

Many of the premade belongings include wonderful PBR supplies, together with an albedo map, a roughness map, and a standard/bump map. I solely made minor changes to the roughness and bump energy for every materials.

LIGHTING

For lighting, I used a fundamental overcast HDRI known as Abandoned Slipway, which may be downloaded without spending a dime from Poly Haven.

Moreover, I used a solar and a number of planes set to solid shadows solely so as to create the shadow beneath the bridge.

COMPOSITING

To realize a extra photo-realistic look, I added some noise and vignette utilizing Adobe Photoshop.

RENDER – The Final of Us Half II Atmosphere

Thanks a lot for studying this. I hope you discovered one thing helpful. Have day!

Concerning the Artist                       

Võ Minh Hùng, a contract setting artist and structure visualizer based mostly in Hanoi.