Behind the Scenes: Misty Mountains

INTRODUCTION

Good day, my identify is Jaspreet Singh Matharoo. I am a 17-year-old self-taught 3D Artist from India, specializing in environments. I’ve about 3 years of expertise utilizing Blender.

INSPIRATION

My principal inspiration was this {photograph} by Luca Bravo. I discovered this picture whereas scrolling via Unsplash searching for inspiration.

My different inspiration was Bob Ross and his scenic work.

LANDSCAPE

For the bottom panorama, I used A.N.T Panorama addon (which could be discovered by default in Blender). I used the River preset and made no modifications within the settings aside from the decision. I deleted the faces beneath the water after which sculpted the mesh to present it the look I wished. Then, I added a water dice. That gave me this end result:

VEGETATION

I introduced vegetation property into my scene from a bunch of various addons/asset packs, that are: PRO Forest Bundle, Botaniq, Tree Vegetation, Forestation, and Moss Biome Ground Scatter. To scatter all of them on my panorama mesh, I used Geo-Scatter.

After scattering the vegetation, and including a fundamental HDRI, I bought this end result:

BACKGROUND

For the background mountains, I used Gaea. It’s a extremely easy node setup, simply the primary 3 nodes make up the mountain form. I imported this into Blender and textured the mountain by way of a customized node setup that takes a number of supplies (Grass, Rock, Gravel) and combines them primarily based on masks imported from Gaea (Like Slope, Stream).

Then, I added some clouds from CloudScapes interacting with this mountain. For the midground mountain on the appropriate, it’s a fundamental aircraft deformed by Proportional Enhancing, and scattered with Alpha Trees (proper now I’m utilizing actual 3D timber however later I switched to Alpha Timber). This bought me this end result:

LIGHTING & VOLUMETRICS

The lighting on this scene is easy. I’m utilizing a Sky-Solely HDRI from AmbientCG and a Solar lamp with energy set to 10, angle set to 2, and with a slight orange tint.

For the volumetrics, I’m utilizing a dice that spans your complete scene with these settings:

After this, I bought this end result:

I additionally used some fog playing cards positioned behind some elements of the scene to have them stand out extra and never mix with the background.

For the froth, I used a texture from texture.com and in Photoshop, made the sides darker, and used a ranges adjustment so as to add extra distinction and de-saturated the entire picture. Then, I used the “Pictures to Planes” addon and simply positioned the froth across the rocks/log.

The scene was just about full after this. I solely made minor tweaks right here and there, resembling including lily pads, some animals, and bugs (together with birds, a woodpecker, a deer, and butterflies), in addition to putting a ship within the distance to make the scene extra energetic.

That is what I had by this level:

POST-PROCESSING

I post-processed this scene in Photoshop. I primarily used Digital camera Uncooked Filter and made colour modifications there. I additionally brightened some darker areas of the scene, and added a person within the boat within the distance.

With that, the scene was completed.

RENDER – Misty Mountains

Thanks for studying the article, I hope you discovered it helpful!

You may see a few of my work on my socials. Have an exquisite day!

Concerning the Artist                       

Jaspreet Singh is a 3D artist from New Delhi, India, specializing in creating environments and props.