Behind the Scenes: Christmas Present

INTRODUCTION

Hello, my title is Sergey Voitsekhovich. I am a 3D designer from Belarus. Earlier than learning 3D, I labored as a UX/UI designer and Artwork Director in numerous corporations.

INSPIRATION

On this work, I made a decision to indicate that the New Yr’s temper could be discovered all over the place. And I set myself the duty of doing one thing uncommon and showcasing the spiders as cute as potential.

SKETCH

As with most tasks, I begin with a sketch, generally easy, generally extra detailed.

MODELING & RIGGING

On this work, the fashions are subdivision, which permits for good management of the shapes and rig.

After creating the primary spider, I based mostly the second spider on it.

Since this can be a New Yr’s Eve story, I made a decision to create snow hills and place Christmas timber exterior the window. Since these objects shall be out of focus behind the icy glass, I simplified their particulars. For the snow on the spruces, I used the free Real Snow plugin.

For the snow hills, I made a airplane underneath the subdivided mannequin and adjusted its form utilizing Proportional Enhancing.

I positioned further hills and timber within the desired places.

What a few New Yr’s current? It is a fly that must be wrapped. To do that, I created a common determine from easy shapes. Then, to create the strain of the wrap underneath the legs, I added a concave rectangular form. I mixed every little thing into one object and made a strap with low-density polygons.

I needed to realize “angularity” for the reason that materials for the wrap could be metallized foil. Then I added a bow, which was made following the identical precept as the form of the timber with solidify.

To create a festive temper, I added totally different New Yr’s decorations, a knitted hat, and a masks with reindeer antlers. For the reason that spiders are a boy and a woman, I made a decision to offer them attribute options.

NODE SYSTEM

Creating every cobweb and attaching them to one another is a really time-consuming course of, so I used the Scribble Gen tools.

LIGHT & AMBIENCE

Within the scene, I needed to realize a heat, tender gentle, like in a room adorned with Christmas decorations. For this, I used data on gentle sources from the article on Sprite Fright by Blender Studio.

I obtained the HDRI map from polyhaven.com.

For the reason that spiders’ eyes replicate every little thing, with a view to obtain a extra cartoonish look, the HDRI needed to be barely blurred. This additionally makes the lighting softer (image on the proper).

Picture blur node group:

Earlier than and after of picture blur node:

TEXTURING

For the window, I needed to realize a frozen glass impact with patterns nearer to the body.

For the wood body, I ready a cloth that’s generated by the item.

For the spiders’ paws, I used these supplies:

DETAILS

I added some fluff to the spiders to make them look much less like plush toys.

SOME TRICKS

To present the spiders a cartoonish look, I used further gentle sources to deliver extra life and dynamics to the picture.

I used LUT AGX (Punchy) (https://github.com/sobotka/AgX) within the Colour Administration settings for correct shade switch (proper star).

COMPOSITING

For the ultimate compositing, I used some settings for glare and dispersion.

RENDERING – Christmas Present

Thanks for studying. Be happy to ask any questions, and should you like my work, comply with me on social media. Have a very good day!

In regards to the Artist                       

Sergio Voicehovich, a 3D artist from Belarus who makes a speciality of creating stylized tales, promotional designs for merchandise, and graphics for video games.